In the Breath of Fire series, there are many different status types. These each have different affects on the characters and are usually initiated by an enemy attack or a trap in a dungeon.
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[edit] Asleep
The character will not be able to move until the end of combat. According to the booklet, this can be cured with either a panacea or a purify. Within the game, a 'panacea' is a Charm.
[edit] Poison
When a character is poisoned, they take health damage every step that is taken. This character's sprite will have a purple tint in the over world map. In battle, the character bares a purple "ghost" like apparition above and to the left of them.
Poison can be cured with an Antidote, Charm or what the booklet refers to as a 'purify'.
[edit] Curse
Causes 'bad luck' - the character will dodge attacks less, and make less critical hits. The booklet claims that this can be cured with a tablet, panacea or a purify. Panacea translates to Charm within the game.
[edit] Zombie
The character's attack and defence become 1. This can be cured with what the booklet calls Tear of Vem, panacea, or purify. The Tear of Vem is known as a T. Drop in the game, while a panacea is a Charm.
[edit] Stun
The stun ability is brought on when a character's health reaches zero. In battle, they are in a sprawled position, as they are unable to fight. In laymen's term, the character is dead.
The game's booklet translates this as 'unconscious', and says that it can be healed with a Panacea, Raise Dead, or a Resurrect. These translate to, in order, Charm, Life and Life2.



