Nina

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Warning: This page contains spoilers for every game in the series.


Nina is the recurring heroine of the Breath of Fire series. She is a member of the Fae Tribe, or Wing Clan, and is always (barring Dragon Quarter) the Princess of Wyndia. Nina always has blonde hair and wings, which vary from white (in Breath of Fire and Breath of Fire III), to black (an important plot element of Breath of Fire II), to pink (Breath of Fire IV), to red (Breath of Fire: Dragon Quarter).
Images of all five Ninas'. From the left - DQ Nina, Nina III, original Nina, Nina II and Nina IV.

Nina usually plays the more talkative yin to Ryu's silent yang, although these roles are reversed in Dragon Quarter. In addition, the Nina of Dragon Quarter's wing's are not a natural part of her anatomy. They were grown in a laboratory and attached to her shoulders in order to act as filters, drawing pollution into her lungs to clear living areas. The same operation cut her vocal cords, for once offering a reason for a character's silence.

Unlike Deis, but like Ryu, Nina is not the same character throughout the series. Nina of Breath of Fire II is a direct descendant of the original Nina, and faces her in battle at one point during Breath of Fire II. Presumably, Nina of Breath of Fire III is also a direct descendant, although slightly more distant. It is debatable whether the Ninas of Breath of Fire IV and Dragon Quarter are also descendants, although they both share many traits with previous Ninas.

In Breath of Fire and Breath of Fire IV, Nina leans slightly more towards healing and defensive magic. In the other three games, she learns more offensive magic.

"Nina" is Spanish for "girl". This fits with the general naming scheme, when one considers that "Ryu" is Japanese for "Dragon", while "Deis" comes from the root word for "Deity".


Contents

Nina in Breath of Fire

She is the second playable character, attained very early in the game.
Nina's menu portrait.

Unlike her later incarnations, she can transform into a bird once she grows older (in game, a rapid ageing effect is achieved by a time warp).

At one point in Breath of Fire II, the future Princess Nina faces her ancestor, who is identical to this Nina. At this point it is revealed that the original Nina caused her race to begin to lose their powers of flight when she married outside of the tribe (it is hinted that this "outsider" is the original Ryu).

This is the only Nina to use a light rapier instead of a staff. Despite this increase to her attack, she is still essentially a support character, learning mainly defensive and supportive spells.

In Game

Nina first appears when Ryu reaches Winlan. There, although he asks for an audience with the King, this cannot be granted. The King has been poisoned by the Wizard of Karma, and while Ryu is asked to rest at the castle, Nina and her guards set out to steal the remedy from Karma Tower. After releasing the kidnapped girls from Romero, Nina and her guards are discovered by the wizard and overpowered using Xeon gas, fatal to people of the Wyndian tribe (also known as the Wing Clan or Fae Tribe - they refer specifically to those Wyndians who have wings, which, this early on, is most of them).

The original Nina.

This is not the only Nina who will be forced to fight in such conditions - both Breath of Fire IV and Dragon Quarter contain a battle surrounded by poisonous gas. However, in those cases, the gas is poisonous to everyone, barring the enemy, who is either elementally resistant to it or has a gas mask. In this case, the gas is only poisonous to Wyndians, and when one of the soldiers manages to escape and limp back to the castle, he asks Ryu to rescue the princess. Ryu is carried back to the tower by the guard, and defeats the Wizard single-handedly.

After thanking him, Nina faints and Ryu is forced to carry her up the stairs, and back to Wyndia. This may have been the start of their romance.

Back in Winlan, Nina gives the remedy to her father. After confessing to Ryu that she fears it isn't working, she is relieved when the King announces that he feels better, and jumps out of bed. Nina announces that she intends to join Ryu on his journey, as Zog has clearly shown that he is not a threat they can ignore. After realising how serious she is, the King grants his permission.

The group heads to the towns of Tantar and Tuntar, where they find the river blocked by the Dark Dragons and the townsfolk suffering. After having the Tantar blacksmith forge their I.Ore (picked up in Aura Cave) into a Saw, they head to Lament Woods.

Ryu and Nina quickly make their way through the woods and find the Dark Dragon's Fort buried deep within. Once inside they battle their way through the guards - the last set of which assumes they are there to rescue the chief.

After this battle, the chief - seemingly the real chief of Tantar - thanks the party for saving him, and suggests they loot the place. He offers to lead Ryu and Nina to the weapons, and, when they take him up on this offer, leads them into a trap. He sets a monster on them - Pog - which they easily defeat.

Furious with them, the fake chief screams at Ryu "You're not getting away with this warrior!", completely ignoring Nina. At this point, a mysterious wolfish warrior interrupts. He explains that he managed to rescue the real chief whilst Ryu and Nina distracted the guards.

The fake chief removes his disguise and reveals himself to be a General. He attacks Ryu, Nina and Bo, who fend him off easily. As he stalks off, he informs them that, though they may have won the battle, they have not won the war - the river is still dry.

With that commotion over, the Chief informs the party that the Dark Dragons were looking for the Ring - and that they must now find a way to remove the large stone that is blocking the river.

After the chief heads back to Tantar, Bo introduces himself and asks to join Ryu and Nina, on the grounds that Zog is his enemy, too.

The party return to Tuntar to speak with the newly rescued Chief. He tells them that the Stone Robot can move the rock - and that they should look for the Robot's secret in Agua, north of Romero.

The party head to Agua, making their way through Winlan and Aura Cave. They discover that they cannot reach Agua, as the bridge which connects to the floating tower is not there. An old man in Romero promises to tell them the secret if they remove the zombies from Romero. A girl upstairs in the same house tells them of Cleansing Water in a nearby cave, which will purify the soil.

When nightfalls, the party talk to an old lady, who is delighted to have her husband back with her. At first, she refuses to talk to them, as removing the zombies will mean her husband will leave again. However, her husband changes her mind, and shows the party to the Water Jar, which they can use to transport the water.

Bo leads Ryu and Nina through the woods, and they soon reach Ease Cave, which is south of Karma Tower. At the bottom of it, they find the Cleansing Water, which they take back to Romero. After using it to purify the soil, the old man gives them the Tablet they need to enter Agua.

As they leave Romero, they hear a rumour...that Agua is somehow related to the Goddess...

The party use the Tablet to enter Agua, and make their way to the top of the tower. There, they defeat the Guardian of the Key, and receive the KngKey, which is used to power the Stone Robot. Nina uses her Warp spell to carry the party back to Tantar.

From Tantar, the party heads north, to the desert where the Stone Robot is waiting. They make their way up to the heart of the robot, which is guarded by Dark Dragons. The party soon dispatches them, and uses the key to power up the robot. They then make their way up to the creature's mind.

Ryu uses the key on the robots mind, and Nina commands it to walk to the lake. Once there, Bo yells "When the robot destroys the rock we'll restore the river!". Nina commands the robot to destroy the rock and it does so using its laser.

The party are then asked to retrieve Tantar's treasure, a ring, from Lake Cave, to the north.

On their return to Tantar, the party are told that that the villages are ready for the wedding, between a Tantar man and a Tuntar woman. After the wedding, the party are congratulated on retrieving the Ring, and advised to use the Stone Robot to cross the river, and reach the port town to the South.

As the villages celebrate in Tantar, a Dark Dragon General steals the Stone Robot, and commands it to destroy Tuntar. It does so, but freezes when it is ordered to destroy Tantar as well. Leaving the village, Bo, Ryu and Nina notice this, and take the opportunity to head up to the Robots brain and confront the General.

After the battle, the Stone Robot walks to the southern volcano, allowing the party members to leave when it reaches it.

The Stone Robot then walks into the volcano, destroying himself. This causes the volcano to overflow, and the magma solidifies over the river, creating a bridge.

Nina says "There was a quiet voice. It said 'Goodbye...'"

Bo replies "And it asked us not to make the same mistake."

The party cross the river to the south, where they come to a Dragon Shrine. Only Ryu is allowed to enter. When he leaves, the party continue south, to Auria, where they are promptly thrown in jail.

After escaping from jail (a very simple matter of asking the sleeping prisoner to pick the lock), Nina, Ryu and Bo talk to the townsfolk of Auria. They hear rumours that Zog is able to transform into a dragon, as well as learning of the Light Key, which keeps Auria perpetually lit, and can be reached by going through the safe.

At the dockyard, the party learn that the ships are owned by Ross. Ross is willing to lend the party a ship - as long as they rescue his daughter, who has locked herself inside the safe. The party head through L & D Cave, to the east, to reach the legendary city of thieves, Bleak.

In Bleak, the party learn that a thief named Karn is capable of opening the safe...but, he's gone on a journey to Krypt, to find the legendary Book of Thieves (thieves have a lot of legends).

After exchanging a bar of gold (bought in Auria) for an Icicle, the party head through the Desert Cave to the west of Bleak, and then on to the desert town of Arad. There, they learn that the chief of Arad has the Fife needed to access Krypt. He's willing to give it to the party...if they defeat the SandWorm which terrorizes the village every full moon.

Fortunately, that night happens to be a full moon, and the party is victorious.

After obtaining the Fife, the party heads south to the dungeon of Krypt, where the item creates a bridge over the constant whirlpools.

In Krypt, Ryu, Nina and Bo are assaulted by almost constant traps. After facing a guardian, who exclaims that "you're only human! You're not supposed to have this much power!", the party find themselves in what appears to be the final room.

After opening the last chest, the room begins to fill with water. As Nina admits that she can't swim, Bo yells that they need to look for another way out. At the last minute, Karn appears, muttering that only a fool would be caught in so simple a trap.

Afer Bo persuades Karn to join the party, they continue to look for the Book of Thieves, the condition Karn set on joining them.

Nina's Spells

Nina learns the following spells as she levels up;

Nina's Spells
Spell Effect AP Cost Learned at level...
Cure Recovers HP by 50 points. 3 Already learned.
Fort Briefly ups defence power. 6 Already learned.
Heal Cures any abnormal status. 5 6
Lk-Up Briefly ups luck. 6 7
Atk-Up Briefly ups attack. 15 8
Cura2 Recovers HP by 100 points. 6 9
Hold Holds enemy's move. 8 11
Ag-Up Briefly ups agility. 8 12
Warp Warps to a town. 2 13
Zom1 Angel level 1. Single undead enemy. 5 14
Cura3 Recovers HP by 250 points. 15 15
Renew Cures 'Stun' state HP1. 10 17
Idle Slows enemy down. 5 19
Shield Lessens damage by magic. 9 21
Cura4 Recovers HP fully. 20 23
Zom2 Angel level 2. Single undead enemy. 15 24
FortX Ups party's defence power. 14 26
Hush Briefly seals enemy's magic. 6 28
Dispel Voids enemy's magic once. 20 30
RenewX Cures 'Stun' state fully. 30 34
CuraX Recovers party's HP by 250 points. 30 37
Wall Reflects enemy's magic once. 15 41
ZomX Angel level 3. All undead enemies. 46

Nina's Equipment

Nina's best equipment in Breath of Fire is as follows;

Best Weapons/Armour
Name Stats Obtained Additional Comments
Weapon PowerRP Gained through Gobi's Sidequest.
Shield MaskSH
Armour AgileAR
Helmet LoveHT


Nina in Breath of Fire II

Nina of Breath of Fire II is a distant descendant of the first Nina, and another Wyndian Princess.

Nina's menu portrait in the second game.

As a member of the Fae Tribe, or Wing Clan, Nina has wings - however, unlike many Wyndians, her wings are black. The dark hue of her wings caused many to think of her as a bad omen, as it fulfilled an ancient legend - that the country would fall when a dark-winged Princess was born.

Wyndian law required that she should be executed. However, unable to bring themselves to kill their daughter, the King and Queen of Wyndia instead have her spirited away to the magic academy, whilst telling the citizens of Wyndia that she is dead. When her parents later come face to face with her, they pretend not to recognise her.

Nina's belief is that her parents had her exiled because they were ashamed of her, rather than for her own safety. This shame is a stigma to Nina, and she is very shy because of it.
NinaBoF2.gif

She joins the party after the player (who controls Ryu and Katt) faces Joker, a bandit whom kidnapped Nina's sister, Mina.


Nina's Spells

Nina's Spells
Spell Effect AP Cost Learned at level...
Tornado Already learned.
Cold Already learned.
Thunder Already learned.
Spark Already learned.
Ag.Down 9
Pwr.Down 10
Exit 12
S.Boom 13
Def.Down 15
Drain 17
Flame 20
Typhoon 22
Freeze 24
Angel 26
Death 28
Hail 31
Bolt X 36

Nina in Breath of Fire III

Nina's menu portrait as a child
The third Nina has a bubbly and caring personality, and
Nina's portrait as an adult
appears in both child and adult forms. As a child, she is very naive and trusting, and this leads to her kidnap by the rogues Balio and Sunder. She believes in Ryu completely, and constantly asserts that he is 'not a bad dragon' when others put him and the dragon race down. She lives with her father and her mother, the latter, named Sheila, being extremely controlling over Nina. She hates it when Nina leaves the castle, and fell ill when she believed her daughter was kidnapped by Ryu.

As a woman, Nina becomes less naive, no doubt due to her responsibility as a princess of Wyndia, though she never loses her caring attitude, and her trust in Ryu. Though she has become more responsible, she still leaves with Ryu against her parents wishes, showing her more rebellious side, and also her strong ties to Ryu.

However, she worries that instead of journeying with Ryu and the party to help him, she is subconsciously just shirking her duties as princess.

Nina's Spells

Nina's Spells
Spell Effect AP Cost Learned at level...
Cyclone Already learned.
Frost Already learned.
Jolt Already learned.
Simoon 7
Blunt 9
Weaken 10
Iceblast 12
Slow 13
Typhoon 15
Lightening 16
Drain 18
Leech Power 23
Blizzard 28
Sirocco 33
Myollnir 37

Nina in Breath of Fire IV

Cheerful and naive, this Nina sports a short blue dress, boots, with brown stockings, along with her trademark headband. Like her previous two incarnations, she also wields a staff, and can cast powerful healing and wind magic.

She lives in Wyndia castle with her father the King, and her sister Elina. However, before the game begins, Elina disappears, and Nina sets out on a quest to find her with her friend Cray.
Nina's default dialog portrait

Due to a mistranslation, Nina is believed to be in love with Cray. However, this does not appear in the Japanese version, and no mention of any love interest is ever mentioned for her (though, as always, a possible romance between her and Ryu is hinted).

Nina's Spells

Nina's Spells
Spell Effect AP Cost Learned at level...
Barrier 8
Rejuvenate 11
Cyclone 14
Raise Dead 17
Remedy 20
Vitalise 23
Iceblast 12
Inspire 26
Typhoon 29
Kyrie 31
Restore 34
Resurrect 36
Vigor 39


Nina in Breath of Fire: Dragon Quarter

The Nina of Dragon Quarter is startling different in design and character to all the other Nina's of the series.
Nina from Breath of Fire:Dragon Quarter
Though she still has blond hair, it is tinged with green, and her wings are no longer angelic. Indeed, they are not wings at all, but air filters that have been melded to her spine by scientists, in an attempt to change her into a prototype for an anti-pollution device.


Nina was originally a child with an extremely low D-Ratio, and though her backstory is not explored, it is easy to assume her parents passed away, or were forced to give her up, too poor to look after her. Because of her low D-Ratio, the scientists do not consider her human, particular after the wings are grafted to her back and onto her lungs. They did not hesitate to cut her vocal cords, for fear that she might 'talk'.

Unfortunately for her, being a prototype, there are some defects to her design. When she clears the air via her wings, such as she does when poisonous gas is leaked by enemies, she is effectively channelling the pollution into her own lungs. In the bad air of their underground world, this means that she is slowly dying. When Ryu rescues her from a monster, he begins to feel sympathy for her, and later decides that he will take her to find the 'sky', where the air is clean and she will be able to live.

Related Threads

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About Ryu and Nina << Spoiler >> - last post by @ Jun 13, 2002
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Last edited by 103.211.148.22 on 8 September 2016 at 04:43
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